Skip to content

Viewing quality

Slow starts and stalls cost you subscribers. Every player reports back, so a problem shows up before the first complaint does.

What it costs you

A viewer who waits gives up, and a viewer who gives up cancels.

Start time is the first judgement a viewer makes. Stalling is what they remember. Both become cancellations before they become support tickets, so they are measured continuously and not once at launch.

How it is measured

From players on real devices, every five seconds, never from a server test.

Each player sends a heartbeat every five seconds. It carries the start time, the share of watch time spent waiting, the network and the app version. The figures come from your audience's own devices.

The four targets

Targets the platform is designed to. None is a measurement from a client launch, and none is a service level.

What your agreement commits us to
WhatTarget
Video startUnder 2.5 seconds for 95 of every 100 attempts
StallingUnder 0.5 percent of watch time
Playback failuresUnder 0.3 percent of attempts
Platform availability99.9 percent, measured monthly

The same dashboard

Your team works from the view our engineers use, not from a monthly summary.

The same graphs, the same window, the same figures. When a number moves, your side watches it move.

Talk to us

Send your numbers and we answer with a written price.